Sometimes it doesn't matter how excited you are about your lesson plan, it can still fail epically. I was so excited to do the following lesson that I wasn't prepared for the students to not respond how I had planned. Here is the Thingiverse Lesson that I was doing - http://www.thingiverse.com/thing:2168954.
I didn't realize that I needed to explain that shooting the spheres at each other wasn't part of the investigation. I didn't realize that I needed to constantly remind the team that only one person could be connected to the Dash for launching. I really didn't need to tell them these things..... but it clearly showed me that continuing this lesson at this time would not result in positive learning.
Lesson Learned: When students choose to not engage, as a teacher you need to know when to stop the lesson.
So last week I wrote about the new basketball coding with Dash station that we have in the Makerspace. Well this week a student in Ms. Germann's class showed me how creatively she could shoot a basket. Even though the footage shows a missed shot, it was a slam dunk in my book.
In the Verona Press
So this year I brainstormed all of the ways that our students could code with the materials that we have available. I spent a day creating posters and preparing materials.... so that students could engage in meaningful coding activities.
The Finches arrived just in time to debut. We have 30 of them until March through a grant from Finch Robot.
Osmo Coding was a huge success and with the easy reset all levels feature, I was able to quickly reset it for each new group.
What I Learned