Task 1 - Making a Plan
Day 2 started with a story map. See Day 1 to remember how this all started. Creating a video game is composed of many parts so using the story map, student teams selected two areas of focus (a specific setting, a character) to break the creation process into feasible pieces.
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Task 2 - Starting the Build
Each team started to create. The ability to have already played with the materials the day prior really helped teams to have a better understanding of what they needed to do.
Teams were encouraged to constantly try out what they were designing because explaining that you don't want a whole background built with water blocks is way more powerful when they actually try it. I find that the less I say and the more I push teams to trial and error and talking to other teams, the more powerful the learning becomes for everyone.
Today we found that the frustration point started to occur about 40 minutes into the learning. My goal is for teams to want more, not hit total frustration. Frustration and failure are part of the design process and need to occur but knowing when to wrap up is essential. Teams shared what they had learned with other teams in small groups to prepare for the next creation day.