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This week designers started with the Design Thinking Story, Have You Thanked an Inventor? which led to learning about the radio with the micro:bit as well as learning about Streetlights with Forward Education.
Designers explored the Makers Empire module of Everyone's an Inventor and engaged in 3D design challenges, videos, and quizzes. Designers experienced the game of Red Light, Green Light using the micro:bits and charges on their wrist which then led to partner coding with Kelsey from CodeJoy where partners created their own radio program to transmit and receive with each other. |
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And the week ended with creating a prototype of a smart streetlight using an LED ring, sonar sensor, and Forward Education breakout board.
Grade 6 WK5 An Inventor by Karie Huttner
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Instructional Slides
As I am learning this summer with CodeJoy, this is the first new unit lesson that I am developing with a focus on SDG 14 Life Below Water. I started with the story The Mess That We Made read by Storyline Online which is a favorite of mine for read aloud stories.
Next I created an activity using the micro:bits and an SDG version of tag. Using Amanda Jeane's template from the Infosys Summer PD and Codejoy's Session A of Coding Carnival, I started to plan how I would design the tag game.
First Iteration - Plastic Bag (Role 1)
I chose the radio set group 1 but I'm wondering if in my next iteration, I put a random block so that different sea turtles might be on different radio frequencies. I set the transmit power to 1 so that the plastic bag has to be within a close range. I don't know what radio set transmit power 1 actually translates to so I will need to test this. The radio would send a string with the word caught and an image of a plastic bag.
First Iteration - Sea Turtles (Role 2)
The sea turtle code will be the most complicated because I want it to have multiple triggers. I want for the nearness of the radio frequency to stop the music and allow only 2 minutes before the sea turtle is out. I want the release to be triggered by the touch sensor which then would bring back the music. I want the accelerometer to track that the sea turtle is not moving.
I'm thinking that my code will conflict between the forever block and radio received. My next step is to test this code.
First Iteration - Turtle Releaser (Role 3)
This code is for the releaser to keep track of the sea turtles saved by using a counter. This role won't be on a radio program. To be consistent, I used the touch logo pressed to both release the sea turtle but also to track the sea turtles released. I thought that this would make the play simpler with only one thing to press on the micro:bit for both the releaser to track and release sea turtles.
Now I have to go try out my code. To be continued....
Our creative robotics unit is one of our favorite units because it combines robotics, coding, and creativity into a powerful Design Thinking unit. This year design teams had even more choices of what type of project they wanted to create through Robot Arcade, Robot Petting Zoo, and Robot Mini Golf.
These beautiful designs will be showcased on Thursday, April 30th from 4-6p in our SOMS LMC for the public to scan a QR code to see the design behind the physical design. Click here to see the previous posts of the Creative Robotics Unit
STEM Design Thinking StoryCodeJoy Animation Edpuzzle
Using resources from Infosys Pathfinders Micro:bit in the Wild course designed by CodeJoy, designers created their own animations with the micro:bit.
Teaching Resources
This will be the first time that our design teams will showcase their creative robotics projects for the whole community.
Student ReflectionsClick here for previous week's posts
Next week will be a whirlwind of building a prototype
Instructional Slides
This week designers explored more complex parts of the Hummingbird robotics kit by building mechanisms and learning about sensors with an Edpuzzle of Kelsey from CodeJoy.
Design teams selected their final project - Robot Mini Golf, Robot Petting Zoo, or Robot Arcade and started the Design Thinking Process using the Forward Education Design Journal. First teams identified a Sustainable Development Goal aligned with their project ideas and defined the problem that they will be researching and interviewing their target audience about starting next week. Student WorkInstructional Slides
This week designers worked in teams using the Edpuzzles from Kelsey and Matt that I had downloaded from the Birdbrain site so that teams could progress at their own rate and understand the important concepts about LEDs, Tri-LEDs, and servos. I was then able to move around the room and support teams who struggled while other teams continued at their own pace.
The joy that the Hummingbird robotics kit and CodeJoy instruction bring into the room is just one of the greatest parts of this creative robotics unit. Instructional Slides
Instructional Slides
They had the option to work with a table partner or alone depending on their learning preference. Many designers who opted to work with a table partner enjoyed the experience of learning with a partner instead of alone. After watching the Edpuzzle, designers selected from Level 1 - Use a tutorial in MakeCode, Level 2 - Modify the code from last week's learning activities, or Level 3 - Create a program to solve a problem.
The second day of instruction designers focused on how the micro:bit can be used with AI through the program CreateAI. This learning activity is a little more difficult so table partners were required to work together to use one of their devices to run the edpuzzle and one of their devices to run micro:bit CreateAI to learn about how to use the program.
After learning through the use of the Edpuzzle instructional support, each designer was then challenged to use CreateAI to answer the question - "Do all people wave the same?", "Can CreateAI be trained to notice the difference between how you wave and how your table partner waves?", "How can you edit the code in MakeCode to recognize and show who is waving?".
Designer ReflectionsTeaching Resources
Day 1: Stations (Intro to Micro:bit, Simple Compass, and Bird Calls)
Day 2: Stations (Garbage Counter, Step Counter, and Sensor Circus)
Teacher Resources
Week 1
This week designers learned about Snap as well as how to setup the Hummingbird. The second day of instruction was focused on LEDs and Tri LEDs using Edpuzzles from CodeJoy. Teams were paired up so that one designer could run the Edpuzzle for the team to learn with while the other designer could run Snap and follow the video.
Student Reflections |
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