This week designers took their starter projects to the next level and the results were beyond any expectations. Thank you to CodeJoy for the inspiration and starter project as well as the Infosys Pathfinder Summer PD for providing me the opportunity to learn and connect with educators to learn more about creative robotics. Week 1 Blog Post LinkDuring Week 1, designers co-created a windmill starter project. At the beginning of week 2, designers used Flip to view other designs and give feedback and suggestions to other designers of what they might change or add to their designs. |
Our designers debuted their designs with their mentor partners this Friday.
Using several days of designing interlaced with tutorial videos to expand coding options, the goal was to give teams a chance to really reimagine their initial design so that we would not have a mini golf course full of only windmills.
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First IterationsStudent Reflections
Global Maker Day PresentationMakers Empire - Making MonstersCookiecad and Monster Making Cookie Cutters
LAUNCH of Talking Object in Flip
This project inspired by Cecilia Hillway's presentation at Make: Education Forum this past September was a challenge that required partners to work together both in their code and in their physical design. I'm going to start by showcasing the final product that was created through productive struggle.
Highlight and Fix
Create
Also plugging servos into the Bit:explorer incorrectly were aha moments. Reseting the micro:bit with a battery pack and then adding the micro:bit back to the Bit:explorer was part of the process for some teams who struggled to reach the reset button which is essential with iPads and micro:bits. Of course recognizing that a micro:bit can't be powered by a battery pack and the Bit:explorer at the same time was also an important discovery.
Navigate Ideas
Which code works better? I modeled the code that I had learned and quickly modeled how you can make mistakes. So I showed how both codes worked. No code is the only way to do something. My code has more than its share of room for improvement but it provided a starting point.
Understand
Having never done this project before, the only example that I had was the one that I created. It took me several hours to troubleshoot my design and I quickly realized that it was an important scaffold to show step by step how I created both the base of my physical design and my code.
Ask Questions
What do we need to know about the code? What do we need to know about the physical design? What do we need to know about servos? I used an edpuzzle to start building the understanding of one of the important components of the project.
Look, Listen, and Learn
Introducing the Bit:explorer as well as creating scaffolds for the use of the servo and a sample project built a beginning foundation to understand what we would be doing.
The Week's Plan
Working TogetherA few weeks back my donor's choose project for 2 class sets of Bit:explorers was funded and today was the first day of having designers use the Bit:explorer. Preparing the Bit:ExplorerIntroducing the Bit:Explorer to DesignersSo hindsight being 20/20, I should have created an intro video to the bit:explorer instead of just handing them out. Sure I had put a preset program on each of them but I should have known the importance of overviewing a new hardware piece. Here is how I should have introduced the bit:explorer. Servos and Sound Input
Talking Code Tutorial VideoTalking Code TestScaffolding AnglesThanks to the Glowforge, I created a cardboard scaffold for the servo to sit inside. I've included the file below.
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